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  2. The Forest (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Forest_(video_game)

    The Forest was inspired by cult films such as The Descent and Cannibal Holocaust and video games like Don't Starve, [4] [5] and was accepted as part of Steam Greenlight in 2013. [6] Canadian-based developers Endnight Games have said that Disney was an inspiration for the game, commenting that they do not want the whole game to be entirely "dark ...

  3. Chasm (video game) - Wikipedia

    en.wikipedia.org/wiki/Chasm_(video_game)

    Critical reception for the PC version of Chasm was mixed to positive. [16] [28] [29] Jeremy Peeples of Hardcore Gamer called it "one of the finest Metroidvanias ever created."[19] Tom Marks of IGN said: "Chasm is a lovely and fun Metroidvania with a lot of cool new ideas, even if its randomized maps are uninteresting."

  4. Booming Ice Chasm - Wikipedia

    en.wikipedia.org/wiki/Booming_Ice_Chasm

    Booming Ice Chasm is an ice cave, located in the Crowsnest Pass area [1] of the Rocky Mountains in Alberta, Canada. [2] [3]The entrance to Booming Ice Chasm was initially found by accident by members of the Alberta Speleological Society while attempting to reach a different cave in June, 2008.

  5. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations.

  6. Chasm: The Rift - Wikipedia

    en.wikipedia.org/wiki/Chasm:_The_Rift

    PC Games' Peter Olafson called the game a "very pleasant surprise," describing it as a "lively, artful, and surprisingly original stew with bits and pieces from other games." He wrote that while Chasm is "a sort of id smorgasbord" borrowing elements from Quake, Doom, Duke Nukem 3D and Hexen, the game "focuses on things that really work". [19]

  7. Tomba! - Wikipedia

    en.wikipedia.org/wiki/Tomba!

    Tomba loses a vitality point if he is hit by an enemy, touches a sharp object, or falls into deep water. Vitality points can be restored by eating fruit. When all vitality points are depleted or if Tomba falls down a bottomless chasm, the player loses a life. If all lives are lost, the game ends prematurely. [10]

  8. The Crystal Rainforest - Wikipedia

    en.wikipedia.org/wiki/The_Crystal_Rainforest

    The Crystal Rainforest was part of the Mission Control series developed by Sherston Software, [1] a software company based in the United Kingdom. [2] [3] In the early 1990s, it was initially released for the Acorn Archimedes computer platform in 1992. [2] In 1999, a later version of The Crystal Rainforest was released for Microsoft Windows and ...

  9. Black Chasm Cave - Wikipedia

    en.wikipedia.org/wiki/Black_Chasm_Cave

    Also living within the cave, and adapted to total darkness, is the Banksula grubbsi arachnid. Related to the harvestman, the Banksula grubbsi has a multi-segmented body that appears to be one single trunk at first glance, it has detached retinas, and no pigmentation. It also is found nowhere in the world except Black Chasm Cavern. [1]

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