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In the December 1995 edition of Arcane (Issue 1), Steve Faragher liked the book, giving it an above-average rating of 8 out of 10, and saying, "These Call of Cthulhu city guides are a great idea, and this one in particular is full of superb information that's applicable to anyone running a campaign (of any sort) set in the '20s."
Download as PDF; Printable version; ... S. Petersen's Field Guide to Cthulhu Monsters, Chaosium Inc., ... List of Call of Cthulhu books.
The original conception of Call of Cthulhu was Dark Worlds, a game commissioned by the publisher Chaosium but never published. [3] Sandy Petersen contacted them regarding writing a supplement for their popular fantasy game RuneQuest set in Lovecraft's Dreamlands. He took over the writing of Call of Cthulhu, and the game was released in 1981. [4]
Ligon concluded by giving this book a rating of 4 out of 5, saying, "This is an excellent addition to any Keeper's campaign, and could dovetail nicely into Cthulhu Now." [2] In Issue 46 of Challenge, Lester W. Smith called these adventures "imaginative, with lots of detail to involve players deeply in the course of events." Smith noted the ...
The second edition, published in 2005 for the 6th edition rules of Call of Cthulhu, is a 200-page softcover book with the original text and handouts supplemented by contributions from David Conyers, Don Coatar, Jeff Carey, and Steve Hatherley, additional illustrations by Mislet Michel, Andy Hopp, and Paul Carrick, and new cover art by Tom Sullivan.
Pages in category "Call of Cthulhu (role-playing game) supplements" The following 29 pages are in this category, out of 29 total. This list may not reflect recent changes .
The Dreaming Stone is a 64-page softcover book designed by Kevin Ross, with illustrations by John T. Snyder, Jason Eckhardt, Drashi Khendup, and Earl Geier.The book contains a complete Call of Cthulhu adventure set in H.P. Lovecraft's Dreamlands. [2]
Chaosium originally published the horror role-playing game Call of Cthulhu in 1981. Alone Against the Wendigo , published in 1985, was the game's first solo adventure, a 68-page softcover book with a removable cardstock insert designed by Glenn Rahman, with contributions by Jeff Okamoto, and artwork by Dan Day, David Day, and Tom Sullivan.