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  2. AC'97 - Wikipedia

    en.wikipedia.org/wiki/AC'97

    AC'97 is supported by most operating systems, such as Windows (starting with Windows 95) and Linux. Under DOS, applications access the sound hardware directly instead of through the operating system, and most DOS applications do not support AC'97. 64-bit versions of Windows 7 and later require a third-party driver for AC'97 support. [9]

  3. DualShock - Wikipedia

    en.wikipedia.org/wiki/DualShock

    It has different screw positioning and one fewer screw. A blue DualShock 2 logo was added to the top of the controller, the connector is more square than the DualShock, and both the cable and connector are black rather than grey. The standard controller is black (other colors came later), rather than grey as with the original DualShock.

  4. Ensoniq AudioPCI - Wikipedia

    en.wikipedia.org/wiki/Ensoniq_AudioPCI

    When paired with a capable codec, such as the AK4531 (pre-AC'97), the ES1370 supported the then-latest in 3D audio positioning through 4-speaker surround sound. The chip was also a PCI bus master device that was designed to provide high-speed access to system RAM and resources, for sample synthesis data and effect processing.

  5. Realtek - Wikipedia

    en.wikipedia.org/wiki/Realtek

    HD Audio support in the 1xx3 improved through the chipset's life with several revisions. The DD and CC versions of the chipset both added full 7.1 HD-audio support to the chipset. The 1073 players all built on a common SDK (firmware+OS) provided by Realtek. This meant that they were all essentially similar in performance and interface.

  6. PlayStation 3 accessories - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3_accessories

    The Sixaxis Wireless Controller (SCPH-98040/CECHZC1) (trademarked "SIXAXIS") was the official wireless controller for the PlayStation 3 until it was succeeded by the DualShock 3. In Japan , individual Sixaxis controllers were available for purchase simultaneously with the console's launch.

  7. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

  8. Stock sound effect - Wikipedia

    en.wikipedia.org/wiki/Stock_sound_effect

    As far back as Ancient Greece, sound effects have been used in entertainment productions. Sound effects (also known as sound FX, SFX, or simply FX) are used to enhance theatre, radio, film, television, video games, and online media. Sound effects were originally added to productions by creating the sounds needed in real-time.

  9. Audio-to-video synchronization - Wikipedia

    en.wikipedia.org/wiki/Audio-to-video_synchronization

    The AV-sync delay is normally fixed. External AV-sync errors can occur if a microphone is placed far away from the sound source, the audio will be out of sync because the speed of sound is much lower than the speed of light. If the sound source is 340 meters from the microphone, then the sound arrives approximately 1 second later than the light.

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    ps5 controller keeps spinning on tv sound effect download ac97 full version