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AC'97 (Audio Codec '97; also MC'97 for Modem Codec '97) is an audio codec standard developed by Intel Architecture Labs and various codec manufacturers in 1997. The standard was used in motherboards , modems , and sound cards .
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It has different screw positioning and one fewer screw. A blue DualShock 2 logo was added to the top of the controller, the connector is more square than the DualShock, and both the cable and connector are black rather than grey. The standard controller is black (other colors came later), rather than grey as with the original DualShock.
When paired with a capable codec, such as the AK4531 (pre-AC'97), the ES1370 supported the then-latest in 3D audio positioning through 4-speaker surround sound. The chip was also a PCI bus master device that was designed to provide high-speed access to system RAM and resources, for sample synthesis data and effect processing.
HD Audio support in the 1xx3 improved through the chipset's life with several revisions. The DD and CC versions of the chipset both added full 7.1 HD-audio support to the chipset. The 1073 players all built on a common SDK (firmware+OS) provided by Realtek. This meant that they were all essentially similar in performance and interface.
Consequently, a loud audio passage may cause a HDA motherboard with a AC'97 dongle believe headphones and microphones are being plugged and unplugged hundreds of times per second. An AC'97 motherboard with an HDA dongle will route the AC'97 5 V audio supply (pin 7; silence) to the speakers instead of the desired left and right audio signals.
The sound of a bullet entering a person from a close distance may sound nothing like the sound designed in the above example, but since very few people are aware of how such a thing actually sounds, the job of designing the effect is mainly an issue of creating a conjectural sound which feeds the audience's expectations while still suspending ...
As far back as Ancient Greece, sound effects have been used in entertainment productions. Sound effects (also known as sound FX, SFX, or simply FX) are used to enhance theatre, radio, film, television, video games, and online media. Sound effects were originally added to productions by creating the sounds needed in real-time.