Search results
Results from the WOW.Com Content Network
Citymapper is a public transit app and mapping service [4] [5] which displays transport options, usually with live timing, between any two locations in a supported city. It integrates data for all urban modes of transport , including walking, cycling and driving, in addition to public transport. [ 6 ]
Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...
Windows, macOS, Linux VHDL, Verilog (only pure digital simulations) [9] Qt GUI; uses own SPICE-incompatible simulator Qucsator for analog Qucs-S [1] various contributors: 2024 Fork of Qucs that supports SPICE-compatible simulator backends: Ngspice, Xyce, SpiceOpus, Qucsator InfineonSpice [10] Infineon Technologies: 2024 Windows, Wine: Analog ...
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
Elmer - an open-source multiphysical simulation software for Windows/Mac/Linux. FlightGear-a free, open-source atmospheric and orbital flight simulator with a flight dynamics engine (JSBSim) that is used in a 2015 NASA benchmark [1] to judge new simulation code to space industry standards.
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [ 3 ]
OsmAnd (/ ˈ oʊ s ə m æ n d /; [3] OpenStreetMap Automated Navigation Directions) is a free and open-source map and navigation app for Android and iOS. [4] It uses the OpenStreetMap (OSM) map database for its primary displays, but is an independent app not endorsed by the OpenStreetMap Foundation.