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A drawing by Konrad Lorenz showing facial expressions of a dog. The grimace scale (GS), sometimes called the grimace score, is a method of assessing the occurrence or severity of pain experienced by non-human animals according to objective and blinded scoring of facial expressions, as is done routinely for the measurement of pain in non-verbal humans.
The flehmen response (/ ˈ f l eɪ m ən /; from German flehmen, to bare the upper teeth, and Upper Saxon German flemmen, to look spiteful), also called the flehmen position, flehmen reaction, flehmen grimace, flehming, or flehmening, is a behavior in which an animal curls back its upper lip exposing its front teeth, inhales with the nostrils usually closed, and then often holds this position ...
This combination of the gecker/grimace display is demonstrated when a lower ranking individual is in the presence of a more dominant one, such as an observer or higher-ranking monkey. A study by Jacobus and Loy showed differences in the response of receiving and giving these displays based on a dominance hierarchy. They found that monkeys who ...
Science & Tech. Sports. Weather. ... of a great smile will help to make sure a grin doesn't look like a grimace. ... people at the Minnesota State Fair to rate each one based on its effectiveness ...
That's right, that big purple blob Grimace is ready to enjoy the anniversary of his birth in style. For the second year in a row, he will honor himself with the Grimace shake.
Wondering what a Grimace is? The manager of a McDonald's in Canada has revealed that the McDonaldsland character is a taste bud, and the internet is shocked.
The Shapley value is one way to distribute the total gains to the players, assuming that they all collaborate. It is a "fair" distribution in the sense that it is the only distribution with certain desirable properties listed below. According to the Shapley value, [5] the amount that player i is given in a coalitional game (,) is
Marc "Mahk" LeBlanc is an educator and designer of video games.. LeBlanc attended MIT where he received a B.S. and M.S. in Computer Science.. Through his work with Looking Glass Studios, LeBlanc contributed to a number of important video game titles including Ultima Underworld II, System Shock, Flight Unlimited, Terra Nova, and Thief.