Search results
Results from the WOW.Com Content Network
A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting or story of the game or its medium of play, but by the way the player interacts with the game. [1]
Possibly the most notable examples of this genre are games like the first two titles in the BioShock series and Skullgirls; films like Dick Tracy (1990), The Rocketeer (1991), The Shadow (1994), and Dark City (1998); comic books like The Goon; and the cartoon Batman: The Animated Series, which included neo-noir elements along with modern ...
These two games would become a major influence on many different games and genres to come. In 2007, game designer Warren Spector noted the influence of Will Wright on numerous designers, but was surprised that there weren't more who "mimic Wright's games or his sandbox-style, saying titles in the Grand Theft Auto look-alike genre are about the ...
Lead section: The name of the game in bold italics, its gameplay genre, release date, platform, and other identifying information go first.Then, a brief summary of the entire article body, which explains why the game is notable and important; this is the key aspect of the lead section, because it establishes the main idea that will be carried throughout the article.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players ...
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.