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Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision.It is the fifth main installment of the Call of Duty series and is the fourth entry in the series to be set during World War II.
Gary Grigsby's World at War was announced in February 2004. [2] 2 by 3 Games developed it concurrently with War in the Pacific, a significantly more complicated title.The company's Joel Billings noted that playtesting World at War was relatively simple: "In WitP the longest scenario can last around 1700 turns, while GGWaW ' s longest scenario lasts around 25 turns". [3]
World at War offers a quick play mode that lets the player access any mission they have won in the campaign. World at War features console-style achievements, where the player receives an award for accomplishing a specific feat during gameplay, such as finishing a campaign or killing a certain number of enemies. [ 3 ]
The World at War (1973–74), British television series documenting World War II; Call of Duty: World at War (2008), video game developed by Treyarch; Gary Grigsby's World at War (2005), computer wargame developed by 2 by 3 Games; Left Behind: World at War (2005), video film, second sequel to Left Behind; Worlds at War, a 1989 video game; A ...
The game mode, dubbed Nazi Zombies in reference to its first iteration in Treyarch's Call of Duty: World at War, is also set in the events of World War II, as the Third Reich makes a desperate attempt to turn the tide of the war by creating an undead army in the final stages of the war. While the mode is based on science-fiction and is a ...
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World at War: Stalingrad sold fewer than 50,000 units globally. This was part of a trend for Avalon Hill games during the period; Terry Coleman of Computer Gaming World wrote in late 1998 that "no AH game in the past five years" had reached the mark. [3] In PC Gamer US, T. Liam McDonald called Stalingrad "as good as wargaming gets."
Gary Grigsby is a designer and programmer of computer wargames.In 1997, he was described as "one of the founding fathers of strategy war games for the PC." [1] Computer Games Magazine later dubbed him "as much of an institution in his niche of computer gaming as Sid Meier, Will Wright, or John Carmack are in theirs."