enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    A polygon ear. One way to triangulate a simple polygon is based on the two ears theorem, as the fact that any simple polygon with at least 4 vertices without holes has at least two "ears", which are triangles with two sides being the edges of the polygon and the third one completely inside it. [5]

  3. Two ears theorem - Wikipedia

    en.wikipedia.org/wiki/Two_ears_theorem

    However, this polygon also has other ears that are not evident in this triangulation. In geometry , the two ears theorem states that every simple polygon with more than three vertices has at least two ears , vertices that can be removed from the polygon without introducing any crossings.

  4. Polygon with holes - Wikipedia

    en.wikipedia.org/wiki/Polygon_with_holes

    In geometry, a polygon with holes is an area-connected planar polygon with one external boundary and one or more interior boundaries (holes). [1] Polygons with holes can be dissected into multiple polygons by adding new edges, so they are not frequently needed. An ordinary polygon can be called simply-connected, while a polygon-with-holes is ...

  5. Polygon partition - Wikipedia

    en.wikipedia.org/wiki/Polygon_partition

    For a hole-free polygon with vertices, a triangulation can be calculated in time (). For a polygon with holes , there is a lower bound of Ω ( n log ⁡ n ) {\displaystyle \Omega (n\log n)} . A related problem is partitioning to triangles with a minimal total edge length, also called minimum-weight triangulation .

  6. Triangulation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(geometry)

    Polygon triangulations may be found in linear time and form the basis of several important geometric algorithms, including a simple approximate solution to the art gallery problem. The constrained Delaunay triangulation is an adaptation of the Delaunay triangulation from point sets to polygons or, more generally, to planar straight-line graphs.

  7. Bowyer–Watson algorithm - Wikipedia

    en.wikipedia.org/wiki/Bowyer–Watson_algorithm

    The following pseudocode describes a basic implementation of the Bowyer-Watson algorithm. Its time complexity is ().Efficiency can be improved in a number of ways. For example, the triangle connectivity can be used to locate the triangles which contain the new point in their circumcircle, without having to check all of the triangles - by doing so we can decrease time complexity to (⁡).

  8. Point-set triangulation - Wikipedia

    en.wikipedia.org/wiki/Point-set_triangulation

    A triangulation of a set of points in the Euclidean space is a simplicial complex that covers the convex hull of , and whose vertices belong to . [1] In the plane (when P {\displaystyle {\mathcal {P}}} is a set of points in R 2 {\displaystyle \mathbb {R} ^{2}} ), triangulations are made up of triangles, together with their edges and vertices.

  9. Greedy triangulation - Wikipedia

    en.wikipedia.org/wiki/Greedy_triangulation

    The Greedy Triangulation is a method to compute a polygon triangulation or a Point set triangulation using a greedy schema, which adds edges one by one to the solution in strict increasing order by length, with the condition that an edge cannot cut a previously inserted edge.