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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.

  3. Grid method multiplication - Wikipedia

    en.wikipedia.org/wiki/Grid_method_multiplication

    The grid method (also known as the box method) of multiplication is an introductory approach to multi-digit multiplication calculations that involve numbers larger than ten. Because it is often taught in mathematics education at the level of primary school or elementary school, this algorithm is sometimes called the grammar school method. [1]

  4. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm was the first multiplication algorithm asymptotically faster than the quadratic "grade school" algorithm. The Toom–Cook algorithm (1963) is a faster generalization of Karatsuba's method, and the Schönhage–Strassen algorithm (1971) is even faster, for sufficiently large n.

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Also, as the result of multiplication does not depend on the order of the factors, the distinction between "multiplicand" and "multiplier" is useful only at a very elementary level and in some multiplication algorithms, such as the long multiplication. Therefore, in some sources, the term "multiplicand" is regarded as a synonym for "factor". [13]

  6. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    The symbols for elementary-level math operations. From top-left going clockwise: addition, division, multiplication, and subtraction. Elementary arithmetic is a branch of mathematics involving addition, subtraction, multiplication, and division.

  7. Lucas–Lehmer primality test - Wikipedia

    en.wikipedia.org/wiki/Lucas–Lehmer_primality_test

    The simple "grade-school" algorithm for multiplication requires O(p 2) bit-level or word-level operations to square a p-bit number. Since this happens O(p) times, the total time complexity is O(p 3). A more efficient multiplication algorithm is the Schönhage–Strassen algorithm, which is based on the Fast Fourier transform.

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  9. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    Trachtenberg defined this algorithm with a kind of pairwise multiplication where two digits are multiplied by one digit, essentially only keeping the middle digit of the result. By performing the above algorithm with this pairwise multiplication, even fewer temporary results need to be held.