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Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.
Pencil2D is a free and open-source 2D animation software for Windows, macOS, and Unix-like operating systems. It is released under the GNU General Public License and uses the Qt framework . It is used for making cartoons using traditional techniques (tracing drawings, onion skinning , etc), managing vector and bitmap drawings.
FantaMorph is a morphing software for the creation of photo morphing pictures and sophisticated morph animation effects. The category of this software is Image Editor or Animation in Graphics or Multimedia. FantaMorph supports both Windows and Mac operating system, and comes in three different editions: Standard, Professional and Deluxe.
Free 2D animation software (9 P) Free 3D animation software (4 P) Pages in category "Free animation software" The following 2 pages are in this category, out of 2 total.
The following is a list of video editing software. The criterion for inclusion in this list is the ability to perform non-linear video editing . Most modern transcoding software supports transcoding a portion of a video clip , which would count as cropping and trimming.
Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production.Nuke is available for Windows, macOS (up to Monterey natively), and RHEL/CentOS. [2]
Morpheus Photo Animation Suite is a suite of morphing and digital compositing computer software for Windows and Mac. The software suite contains Morpheus Photo Morpher , Morpheus Photo Warper and Morpheus Photo Mixer , although these three are also available individually.
Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices ...