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The iteration form of the Eiffel loop can also be used as a boolean expression when the keyword loop is replaced by either all (effecting universal quantification) or some (effecting existential quantification). This iteration is a boolean expression which is true if all items in my_list have counts greater than three:
The J2SE 5.0 release of Java introduced the Iterable interface to support an enhanced for loop for iterating over collections and arrays. Iterable defines the iterator() method that returns an Iterator. [18]: 266 Using the enhanced for loop, the preceding example can be rewritten as
The user can search for elements in an associative array, and delete elements from the array. The following shows how multi-dimensional associative arrays can be simulated in standard AWK using concatenation and the built-in string-separator variable SUBSEP:
Java has had a standard interface for implementing iterators since its early days, and since Java 5, the "foreach" construction makes it easy to loop over objects that provide the java.lang.Iterable interface. (The Java collections framework and other collections frameworks, typically provide iterators for all collections.)
The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i , j , and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc.
In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
A conditional loop has the potential to become an infinite loop when nothing in the loop's body can affect the outcome of the loop's conditional statement. However, infinite loops can sometimes be used purposely, often with an exit from the loop built into the loop implementation for every computer language , but many share the same basic ...
The entities are ordered into layers, and at the top of the type hierarchy is the drawing, which is simply a list of layers, plus some added properties. A fundamental operation on this type hierarchy is saving a drawing to the system's native file format. At first glance, it may seem acceptable to add local save methods to all types in the ...