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  2. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.

  3. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  4. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    For example, multiplying the lengths (in meters or feet) of the two sides of a rectangle gives its area (in square meters or square feet). Such a product is the subject of dimensional analysis. The inverse operation of multiplication is division. For example, since 4 multiplied by 3 equals 12, 12 divided by 3 equals 4.

  5. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    Setting up for Division. Division in the Trachtenberg System is done much the same as in multiplication but with subtraction instead of addition. Splitting the dividend into smaller Partial Dividends, then dividing this Partial Dividend by only the left-most digit of the divisor will provide the answer one digit at a time.

  6. Ancient Egyptian multiplication - Wikipedia

    en.wikipedia.org/.../Ancient_Egyptian_multiplication

    In mathematics, ancient Egyptian multiplication (also known as Egyptian multiplication, Ethiopian multiplication, Russian multiplication, or peasant multiplication), one of two multiplication methods used by scribes, is a systematic method for multiplying two numbers that does not require the multiplication table, only the ability to multiply and divide by 2, and to add.

  7. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    On currently available processors, a bit-wise shift instruction is usually (but not always) faster than a multiply instruction and can be used to multiply (shift left) and divide (shift right) by powers of two. Multiplication by a constant and division by a constant can be implemented using a sequence of shifts and adds or subtracts. For ...

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