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  2. Maze: Solve the World's Most Challenging Puzzle - Wikipedia

    en.wikipedia.org/wiki/MAZE:_Solve_the_World's...

    Some rooms lead to circuitous loops; others lead nowhere. This gives the puzzle the feel of a maze or labyrinth. The book was adapted as the computer game Riddle of the Maze in 1994 by Interplay. This version featured full color illustrations and voice-overs for the narrator. [1] The contest has been void since 1987, but the book may still be ...

  3. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...

  4. List of maze video games - Wikipedia

    en.wikipedia.org/wiki/List_of_maze_video_games

    Some first-person maze games follow the design of Pac-Man, but from the point of view of being in the maze. First-person maze games are differentiated from more diversified first-person party-based RPGs , dungeon crawlers , first-person shooters , and walking sims by their emphasis on navigation of largely abstracted maze environments.

  5. Maze - Wikipedia

    en.wikipedia.org/wiki/Maze

    The Stanley Hotel in Estes Park, Colorado in 2015 installed a 10,100-square-foot hedge maze on its front lawn, using 1,600 to 2,000 Alpine Currant hedge bushes. Previously the hotel had no maze, though one was featured prominently in the 1980 film adaption of Stephen King 's novel The Shining , which is set at the hotel.

  6. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  7. Maze (1973 video game) - Wikipedia

    en.wikipedia.org/wiki/Maze_(1973_video_game)

    Maze, also known as Maze War, [a] is a 3D multiplayer first-person shooter maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thompson, and Howard Palmer for the Imlac PDS-1 minicomputer during a school work/study program at the NASA Ames Research Center .

  8. The Maze of Galious - Wikipedia

    en.wikipedia.org/wiki/The_Maze_of_Galious

    The player explores each map in search for items and power-ups to progress, while also fighting enemies and bosses. The Maze of Galious was created by the MSX division at Konami under management of Shigeru Fukutake. The process of making original titles for the platform revolved around the person who came up with the characters.

  9. 3D Monster Maze - Wikipedia

    en.wikipedia.org/wiki/3D_Monster_Maze

    3D Monster Maze is a survival horror video game developed from an idea by J.K. Greye and programmed by Malcolm Evans and released in 1981 [1] for the ZX81 with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in December 1981 and re-released in 1982 by Evans' own startup , New Generation Software .

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