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From the onset of computer video entertainment, video game players with access to screenshot capture software, video capture devices, and screen recording software have recorded themselves playing through games, often as part of walkthroughs, longplays, speedruns, or other digital entertainment formats.
In 2012, Jim Norris from pcadvisor.co.uk praised Fraps for its featureset and usability, by stating: "Video capture is similarly option-generous with hot key functions, capture rates and sound settings that are all easy to understand and set". He also criticized the lack of customer support: "Beepa's customer support seems nonexistent.
This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.
Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.
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a) The rate at which frames of video data are scanned on the screen. In an NTSC system, the frame rate is 29.97 frames per second. For PAL, the frame rate is 25 frames per second. b) The number of frames per second at which a video clip is displayed. c) The rate at which frames are output from a video decoding device or stored in memory. [1]
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Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
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