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The Graphics Device Interface in the architecture of Windows NT For example GDK makes use of GDI. The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. It was superseded by DirectDraw API and later ...
Built-in benchmarking tool that analyzes the different subsystems (graphics, memory, etc.), and uses the results to allow for comparison to other Windows Vista systems, and for software optimizations. It rates the computer's performance using the Windows Experience Index.
The BMP file format, or bitmap, is a raster graphics image file format used to store bitmap digital images, independently of the display device (such as a graphics adapter), especially on Microsoft Windows [2] and OS/2 [3] operating systems.
It is a replacement for the previous Windows 2000 and Windows XP display driver model XDDM/XPDM [3] and is aimed at enabling better performance graphics and new graphics functionality and stability. [2] Display drivers in Windows Vista and Windows 7 can choose to either adhere to WDDM or to XDDM. [4]
Graphics objects can be brushes (defines the style, color and pattern of a brush which defines how to paint an area of the graphic), fonts (defines properties that affect how text is displayed), palettes (specifies colors as device-independent values, defined by an application), pens (specifies the graphical attributes of a line), and regions ...
DirectX Graphics Infrastructure (DXGI) [1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.
Windows Presentation Foundation (WPF) is a free and open-source user interface framework for Windows-based desktop applications. WPF applications are based in .NET , and are primarily developed using C# and XAML .
The DirectDraw Surface container file format is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, [2] which can be decompressed in hardware by GPUs.