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  2. Technical drawing - Wikipedia

    en.wikipedia.org/wiki/Technical_drawing

    View of a CAD model of a four-cylinder inline crankshaft with pistons. A 3D CAD system (such as KeyCreator, Autodesk Inventor, or SolidWorks) first produces the geometry of the part; the technical drawing comes from user defined views of that geometry. Any orthographic, projected or sectioned view is created by the software.

  3. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    The fact that the inner circle is drawn with a solid line instead of dashed identifies this view as the front view, not the rear view. The side view is an isosceles trapezoid . In first-angle projection , the front view is pushed back to the rear wall, and the right side view is pushed to the left wall, so the first-angle symbol shows the ...

  4. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    One way to draw using an oblique view is to draw the side of the object in two dimensions, i.e. flat, and then draw the other sides at an angle of 45°, but instead of drawing the sides full size they are only drawn with half the depth creating 'forced depth' – adding an element of realism to the object.

  5. Engineering drawing - Wikipedia

    en.wikipedia.org/wiki/Engineering_drawing

    Thus the left view is placed on the left and the top view on the top; and the features closest to the front of the 3D object will appear closest to the front view in the drawing. Third-angle projection is primarily used in the United States and Canada, where it is the default projection system according to ASME standard ASME Y14.3M.

  6. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  7. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    Classification of Axonometric projection and some 3D projections "Axonometry" means "to measure along the axes". In German literature, axonometry is based on Pohlke's theorem, such that the scope of axonometric projection could encompass every type of parallel projection, including not only orthographic projection (and multiview projection), but also oblique projection.

  8. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

  9. Boundary representation - Wikipedia

    en.wikipedia.org/wiki/Boundary_representation

    Boundary representation is essentially a local representation connecting faces, edges and vertices. An extension of this was to group sub-elements of the shape into logical units called geometric features, or simply features. Pioneering work was done by Kyprianou in Cambridge also using the BUILD system and continued and extended by Jared and ...