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  2. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.

  3. Program optimization - Wikipedia

    en.wikipedia.org/wiki/Program_optimization

    An automatic optimizer (or optimizing compiler, a program that performs code optimization) may itself have to be optimized, either to further improve the efficiency of its target programs or else speed up its own operation. A compilation performed with optimization "turned on" usually takes longer, although this is usually only a problem when ...

  4. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality.

  5. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Hardly any software is maintained for its whole life by the original author. Code conventions improve the readability of the software, allowing engineers to understand new code more quickly and thoroughly. If you ship your source code as a product, you need to make sure it is as well packaged and clean as any other product you create.

  6. Instrumentation (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Instrumentation_(computer...

    In computer programming, instrumentation is the act of modifying software so that analysis can be performed on it. Generally, instrumentation either modifies source code or binary code. Instrumentation enables profiling: [1] measuring dynamic behavior during a test run.

  7. Blockly - Wikipedia

    en.wikipedia.org/wiki/Blockly

    Blockly is a client-side library for the programming language JavaScript for creating block-based visual programming languages (VPLs) and editors. A project of Google , it is free and open-source software released under the Apache License 2.0 . [ 2 ]

  8. Easy Java Simulations - Wikipedia

    en.wikipedia.org/wiki/Easy_Java_Simulations

    EJSS handles the technical aspects of coding the simulation in the Java programming language, thus freeing the user to concentrate on the simulation's content. The generated Java or JavaScript code can, in terms of efficiency and sophistication, be taken as the creation of a professional programmer.

  9. ESLint - Wikipedia

    en.wikipedia.org/wiki/ESLint

    ESLint is a static code analysis tool for identifying problematic patterns found in JavaScript code. It was created by Nicholas C. Zakas in 2013. [2] [3] Rules in ESLint are configurable, and customized rules can be defined and loaded. ESLint covers both code quality and coding style issues.

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