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[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
Shinkansen Henkei Robo Shinkalion (Japanese: 新幹線変形ロボ シンカリオン, Hepburn: Shinkansen Henkei Robo Shinkarion, "Transforming Bullet Train Robot Shinkalion") is a Japanese toy franchise created by Takara Tomy, in association with the Japan Railways Group. [1]
Some of Kawamori's most iconic transforming mecha designs include the VF-1 Valkyrie from the Macross and Robotech franchises, and Optimus Prime (called Convoy in Japan) from the Transformers and Diaclone franchises. [2] In 2001, he brought his mecha design talent to real-life projects when he designed a variant of the Sony AIBO robotic dog, the ...
Pages in category "Video games about mecha" The following 200 pages are in this category, out of approximately 245 total. This list may not reflect recent changes .
Mecha also have roles as transporters, recreation, advanced hazmat suits, and other research and development applications. Mecha have been used in fantasy settings, for example in the anime series Aura Battler Dunbine, The Vision of Escaflowne, Panzer World Galient, and Maze. In those cases, the mecha designs are usually based on some ...
This definition is not perfect: variants do exist, as these machines vary greatly in size, shape, appearance, performance and capabilities; from ones on wheels or treads, to submersible or VTOL-flight, to animal or insect-like shapes. The key difference between manned-"mecha" and an unmanned-"robot" is that a mecha has a pilot.
This category is for individual fictional mecha, as a subset of fictional robots. For real-life mecha, see Category: ... Transformers characters (2 C, 20 P)
Mecha, also known as giant robot or simply robot, is a genre of anime and manga that feature mecha in battle. [1] [2] The genre is broken down into two subcategories; "super robot", featuring super-sized, implausible robots, and "real robot", where robots are governed by realistic physics and technological limitations.