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Shellshock 2: Blood Trails is a first-person shooter video game developed by Rebellion Derby and published by Eidos Interactive for Microsoft Windows, PlayStation 3 and Xbox 360. It is a sequel to Shellshock: Nam '67 .
It is the successor of two flash games in the ShellShock Live series released between 2010 and 2012 by the same developer. [2] It was released on platforms such as Microsoft Windows , Mac , Linux , Xbox One , and PlayStation 4 and is now available on mobile platforms Android and iOS as of May 12, 2022.
Blue Wizard's most popular game as of August 2024 is Shell Shockers (https://shellshock.io), a browser-based first-person shooter in which players take the form of weaponized eggs and attempt to kill each other. Players can drop in and play anonymously in public lobbies or create persistent accounts and private maps to play with friends.
A CH-47 Chinook containing Caleb "Cal" Walker, the game's protagonist, and other G.I.s, lands at Tan Son Nhut Air Base in southern Saigon. Walker, along with his squad mate, Private "Psycho" Kowalski, are chosen by Colonel Salter, the CO , to participate in an air assault on a Viet Cong encampment within Kon Tum province .
Shell Shock! is set in Europe during World War II and players play as commanders of either Axis (German) or Allied troops (either American, British, or Soviet). Players choose the men, weapons, and equipment of their squadrons and purchase "Light" and "Heavy" supports to assist them in each of six missions with different objectives and intensities.
Shell Shock CEO and founder Tyler Hoover responded to the criticism in an Instagram video, stating, “I’m going to tell you you’re not punk. You’re not hardcore. You’re not hardcore.
Next Generation reviewed the PlayStation version of the game, rating it four stars out of five, and stated that "for those with the determination and patience, Shellshock has its rewards."
The result is that the object is drawn with a black outline and interior contour lines. The term "cel-shading" is popularly used to refer to the application of this "ink" outlining process in animation and games, although originally the term referred to the flat shading technique regardless of whether the outline was applied. [3]