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To place a file in this category, add the tag {{Non-free video sample}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page. If this category is very large, please consider placing your file in a new or existing subcategory.
Non-free video samples should use the licensing template {{Non-free video sample}}. Media in category "Video samples of films" The following 30 files are in this category, out of 30 total.
This is a sample from a copyrighted video recording. The person who uploaded this work and first used it in an article, and subsequent people who use it in articles, assert that this qualifies as fair use under United States copyright law when used on the English-language Wikipedia , hosted on servers in the United States by the non-profit ...
EBU has performed tests that show that the bandwidth savings of interlaced video over progressive video is minimal, even with twice the frame rate. I.e., 1080p50 signal produces roughly the same bit rate as 1080i50 (aka 1080i/25) signal, [5] and 1080p50 actually requires less bandwidth to be perceived as subjectively better than its 1080i/25 ...
Example video in 16K (16000 × 9000 pixels) A VR video in 16K (16000 × 8000 pixels) 16K resolution is a display resolution with approximately 16,000 pixels horizontally. The most commonly discussed 16K resolution is 15360 × 8640, which doubles the pixel count of 8K UHD in each dimension, for a total of four times as many pixels. [1]
Many motion blur factors have existed for a long time in film and video (e.g. slow camera shutter speed). The emergence of digital video, and HDTV display technologies, introduced many additional factors that now contribute to motion blur. The following factors are generally the primary or secondary causes of perceived motion blur in video.
High-motion is the characteristic of video or film footage displayed possessing a sufficiently high frame rate (or field rate) that moving images do not blur or strobe even when tracked closely by the eye. [1] [2] [3] The most common forms of high motion are NTSC and PAL video (i.e., "normal television") at their native display rates.
In the case of material shot on video, improvements in smoothness just from having a higher refresh rate may be barely noticeable. [ 11 ] In the case of filmed material, as 120 is an even multiple of 24, it is possible to present a 24 fps sequence without judder on a well-designed 120 Hz display (i.e., so-called 5-5 pulldown).