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  2. Slab method - Wikipedia

    en.wikipedia.org/wiki/Slab_method

    Each pair of parallel planes defines a slab, and the volume contained in the box is the intersection of the three slabs. Therefore, the portion of ray within the box (if any, given that the ray effectively intersects the box) will be given by the intersection of the portions of ray within each of the three slabs. [3]

  3. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  4. Rectangular function - Wikipedia

    en.wikipedia.org/wiki/Rectangular_function

    Plot of normalized ⁡ function (i.e. ⁡ ()) with its spectral frequency components.. The unitary Fourier transforms of the rectangular function are [2] ⁡ = ⁡ = ⁡ (), using ordinary frequency f, where is the normalized form [10] of the sinc function and ⁡ = ⁡ (/) / = ⁡ (/), using angular frequency , where is the unnormalized form of the sinc function.

  5. Bounding volume - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume

    A k-DOP is the Boolean intersection of extents along k directions. Thus, a k-DOP is the Boolean intersection of k bounding slabs and is a convex polytope containing the object (in 2-D a polygon; in 3-D a polyhedron). A 2-D rectangle is a special case of a 2-DOP, and a 3-D box is a special case of a 3-DOP.

  6. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    Most implementations of the ray casting algorithm consecutively check intersections of a ray with all sides of the polygon in turn. In this case the following problem must be addressed. If the ray passes exactly through a vertex of a polygon, then it will intersect 2 segments at their endpoints. While it is OK for the case of the topmost vertex ...

  7. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    For solving the cubic equation x 3 + m 2 x = n where n > 0, Omar Khayyám constructed the parabola y = x 2 /m, the circle that has as a diameter the line segment [0, n/m 2] on the positive x-axis, and a vertical line through the point where the circle and the parabola intersect above the x-axis. The solution is given by the length of the ...

  8. Hyperrectangle - Wikipedia

    en.wikipedia.org/wiki/Hyperrectangle

    A four-dimensional orthotope is likely a hypercuboid. [7]The special case of an n-dimensional orthotope where all edges have equal length is the n-cube or hypercube. [2]By analogy, the term "hyperrectangle" can refer to Cartesian products of orthogonal intervals of other kinds, such as ranges of keys in database theory or ranges of integers, rather than real numbers.

  9. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    A light ray enters a component crossing its input plane at a distance x 1 from the optical axis, traveling in a direction that makes an angle θ 1 with the optical axis. After propagation to the output plane that ray is found at a distance x 2 from the optical axis and at an angle θ 2 with respect to it.