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Video game writing is the art and craft of writing scripts and narratives for video games.Similar to screenwriting, it is typically a freelance profession. [1] It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors.
Lead section: The name of the game in bold italics, its gameplay genre, release date, platform, and other identifying information go first.Then, a brief summary of the entire article body, which explains why the game is notable and important; this is the key aspect of the lead section, because it establishes the main idea that will be carried throughout the article.
This list gives those most commonly encountered with Latin script. For a far more comprehensive list of symbols and signs, see List of Unicode characters . For other languages and symbol sets (especially in mathematics and science), see below .
Many (but not all) graphemes that are part of a writing system that encodes a full spoken language are included in the Unicode standard, which also includes graphical symbols. See: Language code; List of Unicode characters; List of writing systems; Punctuation; List of typographical symbols and punctuation marks
Lag (video games) Leecher (computing) Let's Play; Level (video games) Licensed game; Life (video games) Line of sight (video games) Longplay (video games) Loot (video games) Loot box; Ludonarrative dissonance
Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]
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Flavor text is text for action figure character backgrounds, video games, playing cards, or within the pages of a role-playing game's rulebook.While appropriate to the product's or game's story concept, it usually has no effect on the mechanics of the game, but instead serves to add realism or characterization or lore to the item in question.