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  2. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).

  3. Scalability testing - Wikipedia

    en.wikipedia.org/wiki/Scalability_testing

    Vertical scaling, also known as scaling up, is the process of replacing a component with a device that is generally more powerful or improved. For example, replacing a processor with a faster one. Horizontal scaling, also known as scaling out is setting up another server for example to run in parallel with the original so they share the ...

  4. Shard (database architecture) - Wikipedia

    en.wikipedia.org/wiki/Shard_(database_architecture)

    Horizontal partitioning splits one or more tables by row, usually within a single instance of a schema and a database server. It may offer an advantage by reducing index size (and thus search effort) provided that there is some obvious, robust, implicit way to identify in which partition a particular row will be found, without first needing to search the index, e.g., the classic example of the ...

  5. Scalability - Wikipedia

    en.wikipedia.org/wiki/Scalability

    Scalability is the property of a system to handle a growing amount of work. One definition for software systems specifies that this may be done by adding resources to the system.

  6. Database scalability - Wikipedia

    en.wikipedia.org/wiki/Database_scalability

    Database scalability is the ability of a database to handle changing demands by adding/removing resources. Databases use a host of techniques to cope. [ 1 ] According to Marc Brooker: "a system is scalable in the range where marginal cost of additional workload is nearly constant."

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Hor+ (horizontal plus) is the most common scaling method for the majority of modern video games. In games with Hor+ scaling, the vertical FOV is fixed, while the horizontal FOV is expandable depending on the aspect ratio of the rendering resolution; a wider aspect ratio results in a larger FOV.

  8. Data lineage - Wikipedia

    en.wikipedia.org/wiki/Data_lineage

    The biggest plus point is that horizontal scaling can be done using commodity hardware. The horizontal scaling feature of Big Data systems should be taken into account while creating the architecture of lineage store. This is essential because the lineage store itself should also be able to scale in parallel with the Big Data system. The number ...

  9. Horizontal scalability - Wikipedia

    en.wikipedia.org/?title=Horizontal_scalability&...

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