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Super Star Wars: Return of the Jedi, also known as Super Return of the Jedi, is a 1994 action video game developed by LucasArts and Sculptured Software and published by JVC Musical Industries for the Super Nintendo Entertainment System.
June 1, 1994: Brian A. Rice, Inc. Sega: Super Star Wars: Return of the Jedi: Game Boy, Game Gear, SNES, Virtual Console: June 22, 1994: Sculptured Software, LucasArts NA: JVC, later re-released by THQ (SNES) JP/EU: JVC (SNES) NA/EU: Black Pearl Software (GB/GG) Star Wars: TIE Fighter: Mac, MS-DOS, Windows (Collector Series) July 1994: LucasArts ...
Star Wars Jedi Knight: Jedi Academy (2003) Windows, Mac, Xbox The first step towards modern games was done with 1995's Dark Forces , the first Star Wars first-person shooter video game. [ 13 ] A hybrid adventure game incorporating puzzles and strategy, [ 14 ] it featured new gameplay features and graphical elements not then common in other ...
The game was followed by two sequels based on the subsequent Star Wars films, Super Star Wars: The Empire Strikes Back (1993) and Super Star Wars: Return of the Jedi (1994). The game was re-released in November 1996 as part of Nintendo's Player's Choice series. [7] It was released on the Wii’s Virtual Console by LucasArts in 2009. [8]
Star Wars (2014-2019): Windows, Xbox One, Xbox One S, IOS, Android, Oculus Rift (VR) - Sponsors and events for Star Wars Rebels, Rogue One, The Last Jedi, Solo, and The Rise of Skywalker, which contained objectives with in-game virtual prizes (accessories and gears) attached to the events’ respective games, as well as free items in the ...
Click on the handle of the well 3 times and the bucket will rise to the top. Pick up the rusty knife that is inside. Go back to the schoolhouse/ toy store area.
Use the wrench to take the 4 screws off the panel. Click on the bottom of the page and you will see that the inventory box will come up. Click on the wrench and place it over each screw on the panel.
LucasArts used the level editor of the Jedi engine, previously used on its games Star Wars: Dark Forces and Outlaws, to create the game's 3D environments. The game was programmed in C language. [5] The game was originally planned to have 19 levels, Nintendo Power reported a reduction to 12 levels, [8] and the final release has 10 levels. [9] [5]