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During July 9–11, 2019, One More Orbit shattered the Round-the-World record for any aircraft by navigating over both the North and South poles. [7] They completed the fastest Circumnavigation of the Earth via both the Poles in just 46 hours and 40 minutes, cruising at an average speed of 465 knots (535 mph or 861 km/h).
The touring Spacebuzz module uses virtual reality technology to simulate spaceflight for children. [31] A 2019 study found that a virtual experience invoked "minor transformative experiences in some participants", including appreciation of beauty and vastness, realization of interconnectedness, and a potential intent to change one's behavior. [2]
The Lunar Terrain Vehicle (LTV) is an unpressurized rover being developed for NASA that astronauts can drive on the Moon while wearing their spacesuits. [1] The development of the LTV is a part of NASA's Artemis program, which involves returning astronauts to the Moon, specifically the lunar south pole, by 2026, but the LTV will not fly until Artemis V in 2030 at the earliest. [2]
Multiple teams around the world will simultaneously simulate flights circumnavigating the world over 7 days, all to raise money for charity.
India became the first country to land a spacecraft near the moon’s south pole on Wednesday — a historic voyage to uncharted territory that scientists believe could hold vital reserves of ...
Spaceflight (or space flight) is an application of astronautics to fly objects, usually spacecraft, into or through outer space, either with or without humans on board.Most spaceflight is uncrewed and conducted mainly with spacecraft such as satellites in orbit around Earth, but also includes space probes for flights beyond Earth orbit.
Butch Wilmore and Suni Williams are reportedly making do as their eight-day mission stretches to a months-long one.
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).