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  2. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [ 1 ]

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    For instance, compared to a purely top-down game, they add a third dimension, opening up new avenues for aiming and platforming. [1] Secondly, compared to a first- or third-person video game, they allow you to more easily field and control a large number of units, such as a full party of characters in a computer role-playing game , or an army ...

  4. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    Lincity tiles 2D axonometric graphical elements to form a pseudo-3D game environment.. In axonometric projection and oblique projection, two forms of parallel projection, the viewpoint is rotated slightly to reveal other facets of the environment than what are visible in a top-down perspective or side view, thereby producing a three-dimensional effect.

  5. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Real-time tactics with vehicle simulation. 2012: ControlCraft 2: Elite Games Ltd: Sci-fi: ... Top-down 2D game. 2013: Pikmin 3: Nintendo: Sci-fi: Wii U: Sequel to ...

  6. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  7. Strike (video game series) - Wikipedia

    en.wikipedia.org/wiki/Strike_(video_game_series)

    The games are multi-directional shooters viewed from an overhead or top-down perspective. The first three games in the series were 2D and used isometric sprites to give the illusion of 3D depth since real-time 3D polygon rendering wasn't possible at the time.

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library [2] [3] Build engine: C: 1995 Yes 2.5D Windows, Linux, macOS, DOS: Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android

  9. Infantry (video game) - Wikipedia

    en.wikipedia.org/wiki/Infantry_(video_game)

    Infantry Online uses sprite animation graphics to model complex soldier, ground vehicle and space-ship models on typically complex terrains. Players may choose from a list of game zones to enter, each zone having a unique style of gameplay and many offering a wide diversity of weapons, player classes and objectives.