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For New Vegas, Avellone wrote two companions: Ulysses, a former scout from Caesar's Legion who was supposed to provide insight into the game's events from the perspective of that faction, and Rose of Sharon Cassidy, the hard-drinking caravaneer daughter of Cassidy, a Fallout 2 companion who had also been written by Avellone [155] and had been ...
Faithful companion of Yuri Lowell and playable character. Wears an eyepatch and wields a dagger as a weapon. Also has a pipe in his mouth, though there is no further indication that he smokes with it. Rex Fallout: New Vegas: PC · Xbox 360 · PS3: The King's pet Cyberdog, loaned to The Courier originally for a quest, then on a semi-permanent ...
Fallout: New Vegas features a wide variety of weapons that players can use in combat. Here, the player fights an enemy known as a deathclaw with a varmint rifle. Fallout: New Vegas is an action role-playing game that can be played from either a first-person or a third-person perspective.
The Vault was founded by Paweł Dembowski [2] and launched on February 7, 2005, initially hosted by Fallout fansite Duck and Cover, [2] as a general source of information about the Fallout universe, initially focusing mostly on information about the Fallout world, as depicted in Fallout and Fallout 2.
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is largely set during the first half of the 3rd millennium, following a devastating nuclear war between China and the United States, with an atompunk retrofuturistic setting and artwork influenced by the post-war culture of the 1950s ...
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[1] [9] Although the plot of Fallout 3 was completely unrelated to Van Buren, some story elements from the canceled game were used in the follow-up Fallout: New Vegas, such as the American Southwest setting and Caesar's Legion. [2] [5] Fallout: New Vegas was developed by Obsidian Entertainment, a company Avellone cofounded after he left Black ...
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.