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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The first ever version of Minecraft was released in May 2009, [11] but client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft 's Indev and Infdev development stages were a few client-side mods that had minor changes to the game.

  3. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    A group of mod developers may join to form a "mod team". Doom (1993) was the first game to have a large modding community. [6] In exchange for the technical foundation to mod, id Software insisted that mods should only work with the retail version of the game (not the demo), which was respected by the modders and boosted Doom ' s sales.

  4. Talk:List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/Talk:List_of_freeware...

    I had the exact same response. It reads like a giant ad. An article describing why people distribute free games would be encyclopedic, and should probably be at Free first-person shooter to follow naming conventions. If this is just going to list games, then it should be at List of free first-person shooters or possibly just turned into a ...

  5. List of best-selling PC games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_PC_games

    2 million [59] [better source needed] Doom: December 10, 1993: First-person shooter: id Software: Doom II: Hell on Earth: 2 million [60] [better source needed] October 10, 1994: First-person shooter: id Software: GT Interactive: Warcraft II: Tides of Darkness: 2 million [61] [better source needed] Warcraft: December 9, 1995: Real-time strategy ...

  6. First-person (video games) - Wikipedia

    en.wikipedia.org/wiki/First-person_(video_games)

    First-person can be used as sole perspective in games belonging of almost any genre; first-person party-based RPGs and first-person maze games helped define the format throughout the 1980s, while first-person shooters (FPS) are a popular genre emerging in the 1990s in which the graphical perspective is an integral component of the gameplay.

  7. Curse LLC - Wikipedia

    en.wikipedia.org/wiki/Curse_LLC

    Curse was a gaming company that managed the video game mod host CurseForge, wiki host Gamepedia, and the Curse Network of gaming community websites.. The company was headquartered in Huntsville, Alabama, and had offices in San Francisco, New York City, Los Angeles, Brighton, and Berlin.

  8. Jens Bergensten - Wikipedia

    en.wikipedia.org/wiki/Jens_Bergensten

    Bergensten started programming his first games at 11 years old, using BASIC and Turbo Pascal. [12] By age 21, he was a mapper and modder for the first-person shooter game Quake III Arena. [13] He worked as a C++ and Java programmer for the game developer Korkeken Interactive Studio, which went bankrupt and became Oblivion Entertainment. [14]

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

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