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  2. Game of the Generals - Wikipedia

    en.wikipedia.org/wiki/Game_of_the_Generals

    Skills. Memory. Bluffing. Inter-player Communication. Strategy. The Game of the Generals, also called GG or GOG or simply The Generals, is an educational war game invented in the Philippines by Sofronio H. Pasola Jr. in 1970. Its Filipino name is "Salpakan." It can be played within twenty to thirty minutes. It is designed for two players, each ...

  3. The Generals (game) - Wikipedia

    en.wikipedia.org/wiki/The_Generals_(game)

    The Generals, or The Generals Electronic Strategy Game, is an electronic abstract strategy game published in 1980 by Ideal Toy Company.It implements the gameplay of the 1970 game Game of the Generals, in which two players contest control of spaces on a game board by moving game pieces with ranks hidden to their opponent and challenging opposing pieces; the results of challenges are determined ...

  4. Poker strategy - Wikipedia

    en.wikipedia.org/wiki/Poker_strategy

    The blinds and antes and limit structure of the game have a significant influence on poker strategy. For example, it is easier to manipulate pot odds in no-limit and pot-limit games than in limit games. In tournaments, as the size of the forced bets relative to the chip stacks grows, pressure is placed on players to play pots to avoid being ...

  5. Go strategy and tactics - Wikipedia

    en.wikipedia.org/wiki/Go_strategy_and_tactics

    A key concept in the tactics of Go, though not part of the rules, is the classification of groups of stones into alive, dead or unsettled. At the end of the game, groups that cannot avoid being captured during normal play are removed as captures. These stones are dead.

  6. Self-play - Wikipedia

    en.wikipedia.org/wiki/Self-play

    Self-play is used by the AlphaZero program to improve its performance in the games of chess, shogi and go. [2] Self-play is also used to train the Cicero AI system to outperform humans at the game of Diplomacy. The technique is also used in training the DeepNash system to play the game Stratego. [3][4]

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...

  8. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Strategy. Game theory is the study of mathematical models of strategic interactions. [1] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [2] Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly ...

  9. Strategy video game - Wikipedia

    en.wikipedia.org/wiki/Strategy_video_game

    e. Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. [1] Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management.