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  2. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    Backtracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution. [ 1 ]

  3. Eight queens puzzle - Wikipedia

    en.wikipedia.org/wiki/Eight_queens_puzzle

    The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so that no two queens threaten each other; thus, a solution requires that no two queens share the same row, column, or diagonal. There are 92 solutions. The problem was first posed in the mid-19th century.

  4. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    Dancing Links. In computer science, dancing links (DLX) is a technique for adding and deleting a node from a circular doubly linked list. It is particularly useful for efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem. [1] Algorithm X is a recursive, nondeterministic, depth-first ...

  5. Knight's tour - Wikipedia

    en.wikipedia.org/wiki/Knight's_tour

    The knight's tour problem is the mathematical problem of finding a knight's tour. Creating a program to find a knight's tour is a common problem given to computer science students. [ 3 ] Variations of the knight's tour problem involve chessboards of different sizes than the usual 8 × 8 , as well as irregular (non-rectangular) boards.

  6. Exact cover - Wikipedia

    en.wikipedia.org/wiki/Exact_cover

    The exact cover problem is NP-complete [3] and is one of Karp's 21 NP-complete problems. [4] It is NP-complete even when each subset in S contains exactly three elements; this restricted problem is known as exact cover by 3-sets, often abbreviated X3C. [3] Knuth's Algorithm X is an algorithm that finds all solutions to an exact cover problem.

  7. Brute-force search - Wikipedia

    en.wikipedia.org/wiki/Brute-force_search

    One way to speed up a brute-force algorithm is to reduce the search space, that is, the set of candidate solutions, by using heuristics specific to the problem class. For example, in the eight queens problem the challenge is to place eight queens on a standard chessboard so that no queen attacks any other.

  8. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku solving algorithms. A typical Sudoku puzzle. A standard Sudoku contains 81 cells, in a 9×9 grid, and has 9 boxes, each box being the intersection of the first, middle, or last 3 rows, and the first, middle, or last 3 columns. Each cell may contain a number from one to nine, and each number can only occur once in each row, column, and box.

  9. Constraint satisfaction problem - Wikipedia

    en.wikipedia.org/.../Constraint_satisfaction_problem

    Constraint satisfaction problems on finite domains are typically solved using a form of search. The most used techniques are variants of backtracking, constraint propagation, and local search. These techniques are also often combined, as in the VLNS method, and current research involves other technologies such as linear programming. [14]