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The Cognitive Abilities Test Fourth Edition (CAT4) is an alternative set of cognitive tests used by many schools in the UK, Ireland, and internationally. [7] The tests were created by GL Education [ 8 ] to assess cognitive abilities and predict the future performance of a student.
The Torrance Tests of Creative Thinking, formerly the Minnesota Tests of Creative Thinking, is a test of creativity built on J. P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on four scales ...
Future Problem Solving Program International (FPSPI), originally known as Future Problem Solving Program (FPSP), and often abbreviated to FPS, is a non-profit educational program that organizes academic competitions in which students apply critical thinking and problem-solving skills to hypothetical future situations. The program looks at ...
The candle problem or candle task, also known as Duncker's candle problem, is a cognitive performance test, measuring the influence of functional fixedness on a participant's problem solving capabilities. The test was created by Gestalt psychologist Karl Duncker [1] and published by him in 1935. [2]
The test of General Educational Development (GED) and Test Assessing Secondary Completion TASC evaluate whether a person who has not received a high school diploma has academic skills at the level of a high school graduate. Private tests are tests created by private institutions for various purposes, such as progress monitoring in K-12 ...
For years, the idea of extending the training program for the U.S. IMO team was discussed. During the 2004–2005 school year, U.S. IMO team coach Zuming Feng directed the Winter Olympiad Training Program, utilizing the Art of Problem Solving (AoPS) site for discussion purposes. The program was short-lived, lasting only that year.
The Noetic Learning math contest was founded in 2007 by Li Kelty. The company is based in Overland Park, Kansas. [6] The contest has grown over the years, with participants from various schools across the United States.
Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes.