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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  3. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.

  4. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  5. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In mathematics, reflection through the origin refers to the point reflection of Euclidean space R n across the origin of the Cartesian coordinate system. Reflection through the origin is an orthogonal transformation corresponding to scalar multiplication by − 1 {\displaystyle -1} , and can also be written as − I {\displaystyle -I} , where I ...

  6. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    Diagram of specular reflection The normal ray is the outward-pointing ray perpendicular to the surface of an optical medium at a given point. [ 2 ] In reflection of light , the angle of incidence and the angle of reflection are respectively the angle between the normal and the incident ray (on the plane of incidence ) and the angle between the ...

  7. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    The coordinates of a point P may change due to either a rotation of the coordinate system CS , or a rotation of the point P . In the latter case, the rotation of P also produces a rotation of the vector v representing P. In other words, either P and v are fixed while CS rotates (alias), or CS is fixed while P and v rotate (alibi). Any given ...

  8. Inversive geometry - Wikipedia

    en.wikipedia.org/wiki/Inversive_geometry

    When two hyperplanes intersect in an (n–2)-flat, successive reflections produce a rotation where every point of the (n–2)-flat is a fixed point of each reflection and thus of the composition. Any combination of reflections, translations, and rotations is called an isometry .

  9. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    A glide reflection line parallel to a true reflection line already implies this situation. This corresponds to wallpaper group cm. The translational symmetry is given by oblique translation vectors from one point on a true reflection line to two points on the next, supporting a rhombus with the true reflection line as one of the diagonals. With ...