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  2. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science with close connections to mathematical logic .

  3. Automaton - Wikipedia

    en.wikipedia.org/wiki/Automaton

    An automaton (/ ɔː ˈ t ɒ m ə t ən / ⓘ; pl.: automata or automatons) is a relatively self-operating machine, or control mechanism designed to automatically follow a sequence of operations, or respond to predetermined instructions. [1]

  4. Timed automaton - Wikipedia

    en.wikipedia.org/wiki/Timed_automaton

    Timed automata are a sub-class of a type hybrid automata. Timed automata can be used to model and analyse the timing behavior of computer systems, e.g., real-time systems or networks. Methods for checking both safety and liveness properties have been developed and intensively studied over the last 20 years.

  5. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation.It is an abstract machine that can be in exactly one of a finite number of states at any given time.

  6. Automata-based programming - Wikipedia

    en.wikipedia.org/wiki/Automata-based_programming

    Automata-based programming is widely used in lexical and syntactic analyses. [ 1 ] Besides that, thinking in terms of automata (that is, breaking the execution process down to automaton steps and passing information from step to step through the explicit automaton state ) is necessary for event-driven programming as the only alternative to ...

  7. Elementary cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Elementary_cellular_automaton

    Class 1: Cellular automata which rapidly converge to a uniform state. Examples are rules 0, 32, 160 and 232. Class 2: Cellular automata which rapidly converge to a repetitive or stable state. Examples are rules 4, 108, 218 and 250. Class 3: Cellular automata which appear to remain in a random state. Examples are rules 22, 30, 126, 150, 182.

  8. Alternating finite automaton - Wikipedia

    en.wikipedia.org/wiki/Alternating_finite_automaton

    In automata theory, an alternating finite automaton (AFA) is a nondeterministic finite automaton whose transitions are divided into existential and universal transitions. For example, let A be an alternating automaton.

  9. ω-automaton - Wikipedia

    en.wikipedia.org/wiki/Ω-automaton

    ω-automata are useful for specifying behavior of systems that are not expected to terminate, such as hardware, operating systems and control systems. For such systems, one may want to specify a property such as "for every request, an acknowledge eventually follows", or its negation "there is a request that is not followed by an acknowledge".