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  2. WMS Industries - Wikipedia

    en.wikipedia.org/wiki/WMS_Industries

    WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams. However, the company that became WMS Industries was formally founded in 1974 as Williams Electronics ...

  3. Williams Pinball Controller - Wikipedia

    en.wikipedia.org/wiki/Williams_Pinball_Controller

    The Williams Pinball Controller (WPC) is an arcade system board platform used for several pinball games designed by Williams and Midway (under the Bally name) between 1990 and early 1999. It is the successor to their earlier System 11 hardware ( High Speed , Pin*Bot , Black Knight 2000 ).

  4. Pinball 2000 - Wikipedia

    en.wikipedia.org/wiki/Pinball_2000

    Quick game swapping: Playfields and software can be quickly swapped, theoretically enabling operators to convert an existing game into a new one in just 5 to 10 minutes. [9] A conversion kit for Revenge from Mars was released so it could be converted into a Star Wars Episode I. The kit included a new playfield, ROMs, cabinet decals and a manual ...

  5. UltraPin - Wikipedia

    en.wikipedia.org/wiki/UltraPin

    In 2007 UltraPin was approved by Williams Electronics to be sold to the public. HyperSpin later released an emulation frontend for the UltraPin named HyperPin. In 2010, the source code of this updated Visual Pinball version (by then 9.0.7) was released under a license that allows free use for non-commercial purposes.

  6. Robotron: 2084 - Wikipedia

    en.wikipedia.org/wiki/Robotron:_2084

    Vid Kidz served as a consulting firm that designed games for Williams Electronics (part of WMS Industries), whom Jarvis and DeMar had previously worked for. [10] The game was designed to provide excitement for players; Jarvis described the game as an "athletic experience" derived from a "physical element" in the two-joystick design.

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  8. Pinball - Wikipedia

    en.wikipedia.org/wiki/Pinball

    This caused arcing across switch contacts and rapid contact fouling and failure. As electronics were gradually implemented in pinball design, solenoids began to be switched by power transistors under software control to lower switch voltage and current, vastly extend switch service lifetime, and add flexibility to game design.

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