Search results
Results from the WOW.Com Content Network
Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.
These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used throughout the video game and movie industry, but not all physics engines are alike.
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the ...
A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...
Physically based animation is an area of interest within computer graphics concerned with the simulation of physically plausible behaviors at interactive rates. Advances in physically based animation are often motivated by the need to include complex, physically inspired behaviors in video games, interactive simulations, and movies.
SpongeBob HeroPants is a 2015 action-adventure platform video game based on the animated movie The SpongeBob Movie: Sponge Out of Water.It was released on February 3, 2015 [1] in North America and on March 26, 2015 [2] in Europe for the Nintendo 3DS, PlayStation Vita (cross-compatible with PlayStation TV), and Xbox 360.
The Game Boy Advance version was later re-released on a Twin Pack cartridge bundled with SpongeBob SquarePants: Revenge of the Flying Dutchman [6] and a Triple Pack cartridge bundled with Tak and the Power of Juju and Rugrats: I Gotta Go Party in 2005. [7] The PlayStation version of the game later received a Greatest Hits re-release.