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  2. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    The additional joysticks can be used on games with dedicated support for the specific adapter. A number of different joystick adapters have been constructed for use with the C64. The Classical Games / Protovision adapter is by far supported by the largest number of games. While building instructions are available for most of the adapters, a few ...

  3. List of Super Nintendo Entertainment System accessories

    en.wikipedia.org/wiki/List_of_Super_Nintendo...

    Super NES Controller - the console's included controller contains a four-direction D-pad, four face buttons (A, B, X, Y), two center buttons (Start and Select), and two shoulder buttons (L and R) Super Game Boy - adapter for playing Game Boy games on the Super NES console ; Super NES Mouse - two-button mouse

  4. Commodore 64 peripherals - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_peripherals

    ^ A modification could be made to older model Commodore 64 motherboards to piggy-back a secondary SID sound chip to the original SID chip. The resulting modification enabled the Commodore 64 to play sound in 6-channel stereo with the appropriate software. ^ The Commodore 64 had documented cartridge port pins which could be crossed to achieve a ...

  5. Commodore 64 disk and tape emulation - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_disk_and_tape...

    The C64S tape adapter lets you connect your tape deck to a PC parallel port. [22] The Cassadapt tape adapter allows to convert tape programs (T64 and PRG) from a PC to either the Commodore 64 or a C2N tape deck. [23] Disk connector adapters. The 1541-III is a PIC microcontroller controlling a MMC/SD card with .D64 files. It does however NOT ...

  6. Retrode - Wikipedia

    en.wikipedia.org/wiki/Retrode

    The Retrode was based on an Atmel AVR microcontroller (AT90USB646) with an integrated USB interface, connecting to cartridge slots and game controller ports via the microcontroller's GPIO pins. [5] Its updateable firmware was based on the LUFA library by Dean Camera, [ 1 ] and was developed mainly by Hullin with the help of a few users.

  7. Arcade Game Construction Kit - Wikipedia

    en.wikipedia.org/wiki/Arcade_Game_Construction_Kit

    Arcade Game Construction Kit is a 1988 game creation system for making action video games. [1] [2] It was developed by Mike Livesay and published by Broderbund for the Commodore 64 on four floppy disks. The program uses a joystick-driven menu system and includes six pre-made games to learn from and play.

  8. List of Broderbund products - Wikipedia

    en.wikipedia.org/wiki/List_of_Broderbund_products

    AppII, ATR, C64 An action game: Spelunker: 1983 ATR, C64, MSX, NES, PSN A platform game with a cave exploration theme Star Blazer: 1982 AppII, ATR, MSX, VIC20 A space-themed shoot 'em up. Winner of a Certificate of Merit in the category of "Best Arcade/Action Computer Games" at the 4th annual Arkie Awards. [2]: 32 Star Wars: 1983 C64, DOS, Mac

  9. Kennedy Approach - Wikipedia

    en.wikipedia.org/wiki/Kennedy_Approach

    Kennedy Approach is an air traffic control simulation computer game released by MicroProse for the Atari 8-bit computers and Commodore 64 in 1985. It was designed by Andy Hollis. [1] Ports for the Amiga and Atari ST were published in 1988.