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Following the release of Assassin's Creed Syndicate (2015), which sold fewer copies than its predecessors, Ubisoft decided against releasing an Assassin's Creed game in 2016. Ubisoft allowed one year of additional development time so they could "evolve the game mechanics" and reposition the series as a "premier open-world franchise".
For Assassin's Creed Unity there has been a similar upgrade, advanced control mechanics with physically based rendering (PBR) being the stand-out addition, enabling materials, objects and surfaces to look and react more realistically to lighting, shading and shadowing. Furthermore, the global illumination system is now more realistic with the ...
Video game series Assassin's Creed Genre(s) Action-adventure Action role-playing Stealth Developer(s) Ubisoft Montreal Ubisoft Sofia Ubisoft Blue Byte Ubisoft Quebec Ubisoft Bordeaux Gameloft Griptonite Games Red Storm Entertainment Publisher(s) Ubisoft Creator(s) Patrice Désilets Jade Raymond Corey May First release Assassin's Creed November 13, 2007 Latest release Assassin's Creed Nexus VR ...
Corey May is an American video game writer.He is currently the Narrative Director for Austin video game developer Certain Affinity.May is also the co-founder and President of Sekretagent Productions, a production company based in Los Angeles, California working in the film, video game, and internet industries.
Assassin's Creed Valhalla is an action role-playing video game structured around several main story arcs and numerous optional side-missions, called "World Events". The player takes on the role of Eivor Varinsdottir (/ ˈ eɪ v ɔːr /), [7] a Viking raider, as they lead their fellow Vikings against the Anglo-Saxon kingdoms.
Bayek is a fictional character in Ubisoft's Assassin's Creed video game franchise. He serves as the protagonist of the 2017 title Assassin's Creed Origins, in which he is portrayed by British actor Abubakar Salim through performance capture, though his first appearance was in the tie-in novel Assassin's Creed: Origins – Desert Oath, which further explores his backstory.
Assassin's Creed Shadows is an action-adventure stealth game similar to its predecessors. It is developed on an upgraded version of Anvil, utilizing dynamic lighting and environmental interactions with new enhancements such as breakable props, in addition to allowing players to manipulate shadows and use a grappling hook for parkour. [5]
Patrice Désilets (born 9 May 1974) is a Canadian game designer best known for creating the Assassin's Creed series. He served as creative director for Assassin's Creed, Assassin's Creed II, and Assassin's Creed: Brotherhood. He is also known for being the director of Ubisoft's Prince of Persia: The Sands of Time.