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Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
An example of the printf function. printf is a C standard library function that formats text and writes it to standard output.. The name, printf is short for print formatted where print refers to output to a printer although the functions are not limited to printer output.
JPXDecode, a lossy or lossless filter based on the JPEG 2000 standard, introduced in PDF 1.5. Normally all image content in a PDF is embedded in the file. But PDF allows image data to be stored in external files by the use of external streams or Alternate Images. Standardized subsets of PDF, including PDF/A and PDF/X, prohibit these features.
The number of bits per pixel, sample, or texel in a bitmap image (holding one or more image channels, typical values being 4, 8, 16, 24, 32) Bitmap Image stored by pixels. Bit plane A format for bitmap images storing 1 bit per pixel in a contiguous 2D array; Several such parallel arrays combine to produce the a higher-bit-depth image. Opposite ...
Fundamental to FT is its ability to stop the proliferation [2] of similar but subtly different components, an issue plaguing software engineering, for which programming language constructs (subroutines, classes, or templates/generics) or add-in techniques such as macros and generators failed to provide a practical, scalable solution.
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Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming. While Alexandrescu ...
In software engineering, the module pattern is a design pattern used to implement the concept of software modules, defined by modular programming, in a programming language with incomplete direct support for the concept.