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  2. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    Game accessibility. Within the field of human–computer interaction, accessibility of video games is considered a sub-field of computer accessibility, which studies how software and computers can be made accessible to users with various types of impairments. It can also include tabletop RPGs, board games, and related products. [ 1][ 2]

  3. AbleGamers - Wikipedia

    en.wikipedia.org/wiki/AbleGamers

    AbleGamers was founded by Mark Barlet in 2004 after his best friend, Stephanie Walker, began losing the ability to control a computer mouse due to multiple sclerosis. Barlet and Walker used video games as a way of socializing and maintaining their close friendship. AbleGamers was created with the goal of assisting people with disabilities to ...

  4. Augmentative and alternative communication - Wikipedia

    en.wikipedia.org/wiki/Augmentative_and...

    The poet and author Christy Brown describes his communication breakthrough at 5 years in the book My Left Foot. An evaluation of an individual's abilities, limitations and communication needs is necessary to select appropriate AAC techniques. The purpose of the assessment is to identify potential AAC approaches that can bridge discrepancies between a potential user's current communication and ...

  5. List of AO-rated video games - Wikipedia

    en.wikipedia.org/wiki/List_of_AO-rated_video_games

    The majority of AO-rated games are adult video games, typically those with pornographic or strong sexual content. Four games have been given the rating solely due to extreme levels of violence: the canceled Thrill Kill (1998), the initial cuts of The Punisher (2005), Manhunt 2 (2007), and Hatred (2015). The only game to receive the rating for ...

  6. Assistive technology - Wikipedia

    en.wikipedia.org/wiki/Assistive_technology

    Disability. Assistive technology (AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. Disabled people often have difficulty performing activities of daily living (ADLs) independently, or even with assistance. ADLs are self-care activities that include toileting, mobility (ambulation ...

  7. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    gaming rehabilitation. [edit on Wikidata] Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [1]

  8. Katawa Shoujo - Wikipedia

    en.wikipedia.org/wiki/Katawa_Shoujo

    Katawa Shoujo (Japanese: かたわ少女, Hepburn: Katawa Shōjo, lit. "Cripple Girls", translated "Disability Girls") is a bishōjo -style visual novel by Four Leaf Studios that tells the story of a young man and five young women living with varying disabilities. The game uses a traditional text and sprite-based visual novel model with an ADV ...

  9. Xbox Adaptive Controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_Adaptive_Controller

    The Xbox Adaptive Controller was announced in May 2018. [6] The controller was released with a retail price of US$99.99 on September 4, 2018. [7] [8] The co-creator of the XAC, Bryce Johnson, emphasized the importance of making the controller affordable: "We did a lot of homework around other assistive technologies and were upset by how much they could be ...

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