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The Meta Horizon Store, known from 2013 to 2015 as Oculus Share, 2015 to 2022 as Oculus Store and from 2022 to 2024 as the Meta Quest Store, is the main video game and app store digital distribution service and storefront developed by Meta Platforms for the Meta Quest and its successors, as well as for Meta Horizon OS-based devices.
Meta also purchased the defunct company ConnectU in a court settlement and acquired intellectual property formerly held by rival Friendster. The majority of the companies acquired by Meta are based in the United States, and in turn, a large percentage of these companies are based in or around the San Francisco Bay Area.
Meta removed the Facebook and Instagram accounts of Iran's Supreme Leader Ali Khamenei in February 2024, citing repeated violations of its Dangerous Organizations & Individuals policy. [93] As of March, Meta was under the investigation of the FDA for alleged use of their social media platforms to sell illegal drugs. [94]
Meta said Wednesday that it will allow some Facebook users to view eBay listings on its Marketplace service, as it tries out a possible way to resolve European Union charges of anticompetitive ...
The tech giant is launching the ability for users to add WhatsApp to its Meta Accounts Centre, the firm’s central hub from which users can manage and link their various Meta app profiles.
In the same announcement, the Meta Quest Store was renamed as the Meta Horizon Store, the Meta Quest mobile companion app renamed as the Horizon mobile app, and a new spatial app framework was announced to assist mobile developers in porting their software to, or programming original apps for, Horizon OS. [7]
Meta Verified starts at $11.99/month on web or $14.99/month on Apple’s iOS. The company will launch the service in […] Meta Launching Paid Verified Accounts for Instagram and Facebook ...
The Quest 2 had faced criticism over the mandate that users must log in with a Facebook account in order to use the Quest 2 and any future Oculus products, including the amount of user data that could be collected by the company via virtual reality hardware and interactions, such as the user's surroundings, motions and actions, and biometrics.