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  2. Time perception - Wikipedia

    en.wikipedia.org/wiki/Time_perception

    This means that time appears to pass in proportion to the square root of the perceiver's real age, rather than directly proportional. Under this model, a 55-year-old would subjectively experience time passing ⁠2 + 1 / 4 ⁠ times more quickly than an 11-year-old, rather than five times under the previous. This means the following periods in ...

  3. Research design - Wikipedia

    en.wikipedia.org/wiki/Research_design

    A research design typically outlines the theories and models underlying a project; the research question(s) of a project; a strategy for gathering data and information; and a strategy for producing answers from the data. [1] A strong research design yields valid answers to research questions while weak designs yield unreliable, imprecise or ...

  4. Repeated measures design - Wikipedia

    en.wikipedia.org/wiki/Repeated_measures_design

    Repeated measures design is a research design that involves multiple measures of the same variable taken on the same or matched subjects either under different conditions or over two or more time periods. [1] For instance, repeated measurements are collected in a longitudinal study in which change over time is assessed.

  5. Design of experiments - Wikipedia

    en.wikipedia.org/wiki/Design_of_experiments

    Design of experiments with full factorial design (left), response surface with second-degree polynomial (right) The design of experiments , also known as experiment design or experimental design , is the design of any task that aims to describe and explain the variation of information under conditions that are hypothesized to reflect the variation.

  6. Cognitive model - Wikipedia

    en.wikipedia.org/wiki/Cognitive_model

    A cognitive model is a representation of one or more cognitive processes in humans or other animals for the purposes of comprehension and prediction. There are many types of cognitive models, and they can range from box-and-arrow diagrams to a set of equations to software programs that interact with the same tools that humans use to complete tasks (e.g., computer mouse and keyboard).

  7. Time - Wikipedia

    en.wikipedia.org/wiki/Time

    Time is the continuous progression of existence that occurs in an apparently irreversible succession from the past, through the present, and into the future. [1] [2] [3] It is a component quantity of various measurements used to sequence events, to compare the duration of events (or the intervals between them), and to quantify rates of change of quantities in material reality or in the ...

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    mail.aol.com

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  9. Between-group design experiment - Wikipedia

    en.wikipedia.org/wiki/Between-group_design...

    In the design of experiments, a between-group design is an experiment that has two or more groups of subjects each being tested by a different testing factor simultaneously. This design is usually used in place of, or in some cases in conjunction with, the within-subject design , which applies the same variations of conditions to each subject ...