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The infrequent appearance of closed captioning in video games became a problem in the 1990s as games began to commonly feature voice tracks, which in some cases contained information which the player needed in order to know how to progress in the game. [44] Closed captioning of video games is becoming more common.
CTA-708 (formerly EIA-708 and CEA-708) is the standard for closed captioning for ATSC digital television (DTV) viewing in the United States and Canada.It was developed by the Consumer Electronics sector of the Electronic Industries Alliance, which became Consumer Technology Association.
EIA-608, also known as "Line 21 captions" and "CEA-608", [1] is a standard for closed captioning for NTSC TV broadcasts in the United States, Canada and Mexico. It was developed by the Electronic Industries Alliance and required by law to be implemented in most television receivers made in the United States.
Runs on Windows, OSX, Linux, and Android. Features similar to Plex or Kodi. Closed source. Kodi Entertainment Center (formerly XBMC / Xbox Media Center) XBMC Foundation: Kodi/XBMC is royalty-free and cross-platform. The core code is written in C++ and is open-source licensed under GNU GPL v2.
VITAC was incorporated in March 1986 in Pittsburgh as American Data Captioning, Inc. It sold services under the name CaptionAmerica, and in 1993 changed its name to VITAC, an acronym for “VITal ACcess,” which refers to all services that make mass media accessible. VITAC has been continuously providing closed captioning services since 1986.
Open captioning has been little-used due to the fear that it was too intrusive and noticeable to hearing viewers. However, no studies have been conducted to elicit hearing people's opinions on how they will adapt to reading captions on screen. Rear Window captioning is a form of closed captioning because the viewer must choose to view the captions.
However, e-Captioning is now available to TV Broadcast facilities for tapeless workflows. Prior to the advent of e-Captioning, closed captioning was added to a video using a linear deck-to-deck process, which required the use of a physical master video tape, two tape decks (play and record), and a hardware closed captioning encoder. [1]
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