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Asymmetric warfare (or asymmetric engagement) is a type of war between belligerents whose relative military power, strategy or tactics differ significantly. This type of warfare often, but not necessarily, involves insurgents, terrorist groups, or resistance militias operating within territory mostly controlled by the superior force.
Hybrid warfare - Employs political warfare and blends conventional warfare, irregular warfare, and cyberwarfare with other influencing methods, such as fake news, diplomacy, lawfare and foreign electoral intervention. Incentive – A strategy that uses incentives to gain cooperation; Indirect approach – Dislocation is the aim of strategy ...
The Roman system of military communication (cursus publicus or cursus vehicularis) is an early example of this. Later, the terms signals and signaller became words referring to a highly-distinct military occupation dealing with general communications methods (similar to those in civil use) rather than with weapons .
Allied Communications Publications are documents developed by the Combined Communications-Electronics Board and NATO, which define the procedures for communicating in computer messaging, radiotelephony, radiotelegraph, radioteletype (RATT), air-to-ground signalling (panel signalling), and other forms of communications used by the armed forces of the five CCEB member countries and/or NATO.
Irregular warfare (IW) is defined in United States joint doctrine as "a violent struggle among state and non-state actors for legitimacy and influence over the relevant populations" and in U.S. law as "Department of Defense activities not involving armed conflict that support predetermined United States policy and military objectives conducted by, with, and through regular forces, irregular ...
The mathematical model of game theory [a] originally posited only a winner and a loser (a zero-sum game) in a conflict, but was extended to cooperation (a win-win situation and a non-zero sum game), [b] and lets users specify any point on a scale between cooperation, [2] peace, [Note 1] rivalry, contest, [3] crisis, [4]: 2 and conflict [5 ...
Trainor later asked Wyly to write a new tactics manual for the Marines. [4] John Schmitt, guided by General Alfred M. Gray, Jr. wrote Warfighting, collaborating with John Boyd during the process. Wyly, Lind, and a few other junior officers are credited with developing concepts for what would become the Marine model of maneuver warfare.
The term second generation warfare was created by the U.S. military in 1989. Third-generation warfare focuses on using late modern technology-derived tactics of leveraging speed, stealth, and surprise to bypass the enemy's lines and collapse their forces from the rear. Essentially, this was the end of linear warfare on a tactical level, with ...