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  2. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    An instance variable is a variable which is declared in a class but outside of constructors, methods, or blocks. Instance variables are created when an object is instantiated, and are accessible to all the constructors, methods, or blocks in the class. Access modifiers can be given to the instance variable. An instance variable is not a class ...

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    C# 3.0 introduced type inference, allowing the type specifier of a variable declaration to be replaced by the keyword var, if its actual type can be statically determined from the initializer. This reduces repetition, especially for types with multiple generic type-parameters , and adheres more closely to the DRY principle.

  4. Member variable - Wikipedia

    en.wikipedia.org/wiki/Member_variable

    /*Ruby has three member variable types: class, class instance, and instance. */ class Dog # The class variable is defined within the class body with two at-signs # and describes data about all Dogs *and* their derived Dog breeds (if any) @@sniffs = true end mutt = Dog. new mutt. class. sniffs #=> true class Poodle < Dog # The "class instance variable" is defined within the class body with a ...

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one. All 4 variables mentioned above (first_name, position etc) are instance variables. Member variables – refers to both the class and instance variables that are defined by a particular class.

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Class variableVariable defined in a class whose objects all possess the same copy; Instance variable – Member variable of a class that all its objects possess a copy of; List of object-oriented programming languages; Trait (computer programming) – Set of methods that extend the functionality of a class

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Providing a static method that returns a reference to the instance; The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before when the static method is first called. This C++23 implementation is based on the pre-C++98 implementation in the book [citation needed].

  8. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    This is typically accomplished by augmenting an accessor method (or property getter) to check whether a private member, acting as a cache, has already been initialized. If it has, it is returned straight away. If not, a new instance is created, placed into the member variable, and returned to the caller just-in-time for its first use.

  9. Attribute (computing) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(computing)

    In the C# programming language, attributes are metadata attached to a field or a block of code like assemblies, members and types, and are equivalent to annotations in Java. Attributes are accessible to both the compiler and programmatically through reflection. In contrast, properties, in C# terminology, are members of a class which ...