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  2. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  3. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    The IBM PC game port first appeared during the initial launch of the original IBM PC in 1981, in the form of an optional US$55 expansion card known as the Game Control Adapter. [8] [9] The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four paddles to be connected via a special "Y-splitter" cable. [10]

  4. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    The interface devices are also defined with subclass descriptors. The subclass descriptor is used to declare a device bootable. A boot device meets a minimum adherence to a basic protocol and will be recognized by a computer's BIOS. Each USB HID interface communicates with the host using either a control pipe or an interrupt pipe.

  5. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  6. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Most joysticks are designed to be operated with the user's primary hand (e.g. with the right hand of a right-handed person), with the base either held in the opposite hand or mounted on a desk. Arcade controllers are typically joysticks featuring a shaft that has a ball or drop-shaped handle, and one or more buttons for in game actions ...

  7. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Atari CX40 joystick: Atari 2600: Connectivity: Atari joystick port Input: 1 digital button, eight-directional digital joystick 1978 [3] NES/Famicom controller: NES: Connectivity: NES controller port Input: 4 digital buttons, D-pad, microphone (Famicom only) July 15, 1983 [4] NES Zapper: NES: Connectivity: NES controller port Input: 1 trigger ...

  8. Computer port (hardware) - Wikipedia

    en.wikipedia.org/wiki/Computer_port_(hardware)

    For example, a 9-pin D-subminiature connector on the original IBM PC could have been used for monochrome video, color analog video (in two incompatible standards), a joystick interface, or a MIDI musical instrument digital control interface. The original IBM PC also had two identical 5 pin DIN connectors, one used for the keyboard, the second ...

  9. Human interface device - Wikipedia

    en.wikipedia.org/wiki/Human_interface_device

    A human interface device (HID) is a type of computer device usually used by humans that takes input from or provides output to humans. The term "HID" most commonly refers to the USB HID specification. The term was coined by Mike Van Flandern of Microsoft when he proposed that the USB committee create a Human Input Device class working group.

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