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  2. Tile-matching video game - Wikipedia

    en.wikipedia.org/wiki/Tile-matching_video_game

    A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. [1] In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other.

  3. Shisen-Sho - Wikipedia

    en.wikipedia.org/wiki/Shisen-Sho

    Shisen-Sho (四川省, Shisenshō; "Sichuan Province"), sometimes referred to as 'Shisen', 'Four Rivers' or simply 'Rivers,' is a Japanese tile-based game which uses Mahjong tiles, and is similar to Mahjong solitaire. The objective of the game is to match similar tiles in pairs until every tile has been removed from the playing field.

  4. Category:Tile-matching video games - Wikipedia

    en.wikipedia.org/wiki/Category:Tile-matching...

    Tile-matching video games are a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. Subcategories This category has the following 5 subcategories, out of 5 total.

  5. Rivers, Roads & Rails - Wikipedia

    en.wikipedia.org/wiki/Rivers,_Roads_&_Rails

    Rivers, Roads & Rails is a matching game similar to dominoes, but with 140 square tiles and in some respects similar to Bendomino. The game consists of square card pieces featuring different coloured tracks. The game was created by Ken Garland and Associates and first published in 1969 under the name Connect.

  6. Palago - Wikipedia

    en.wikipedia.org/wiki/Palago

    The first player places two tiles in the middle with both colours matching. Play continues with each player always placing two tiles per turn, and obeying the basic rules. Basic Rules: At least one of the two tiles must connect to the palago (the tiles already played). The two tiles being played must touch each other.

  7. Matching game - Wikipedia

    en.wikipedia.org/wiki/Matching_game

    Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.

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  9. Serpentiles - Wikipedia

    en.wikipedia.org/wiki/Serpentiles

    Serpentiles is the name coined by Kurt N. Van Ness for the hexagonal tiles used in various edge-matching puzzle connection abstract strategy games, such as Psyche-Paths, Kaliko, and Tantrix. [1] For each tile, one to three colors are used to draw paths linking the six sides together in various configurations.