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  2. Odds algorithm - Wikipedia

    en.wikipedia.org/wiki/Odds_algorithm

    The odds strategy is the rule to observe the events one after the other and to stop on the first interesting event from index s onwards (if any), where s is the stopping threshold of output a. The importance of the odds strategy, and hence of the odds algorithm, lies in the following odds theorem.

  3. Bernoulli trial - Wikipedia

    en.wikipedia.org/wiki/Bernoulli_trial

    Graphs of probability P of not observing independent events each of probability p after n Bernoulli trials vs np for various p.Three examples are shown: Blue curve: Throwing a 6-sided die 6 times gives a 33.5% chance that 6 (or any other given number) never turns up; it can be observed that as n increases, the probability of a 1/n-chance event never appearing after n tries rapidly converges to ...

  4. Odds - Wikipedia

    en.wikipedia.org/wiki/Odds

    The true odds against winning for each of the three horses are 1–1, 3–2 and 9–1, respectively. In order to generate a profit on the wagers accepted, the bookmaker may decide to increase the values to 60%, 50% and 20% for the three horses, respectively. This represents the odds against each, which are 4–6, 1–1 and 4–1, in order.

  5. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall.

  6. Dutch book theorems - Wikipedia

    en.wikipedia.org/wiki/Dutch_book_theorems

    In other words: Player A sets the odds, but Player B decides which side of the bet to take. The price one sets is the "operational subjective probability" that one assigns to the proposition on which one is betting. If one decides that John Smith is 12.5% likely to win—an arbitrary valuation—one might then set an odds of 7:1 against.

  7. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    A probability is a way of assigning every event a value between zero and one, with the requirement that the event made up of all possible results (in our example, the event {1,2,3,4,5,6}) is assigned a value of one. To qualify as a probability, the assignment of values must satisfy the requirement that for any collection of mutually exclusive ...

  8. Event (probability theory) - Wikipedia

    en.wikipedia.org/wiki/Event_(probability_theory)

    An event, however, is any subset of the sample space, including any singleton set (an elementary event), the empty set (an impossible event, with probability zero) and the sample space itself (a certain event, with probability one). Other events are proper subsets of the sample space that contain multiple elements. So, for example, potential ...

  9. Problem of points - Wikipedia

    en.wikipedia.org/wiki/Problem_of_points

    The problem of points, also called the problem of division of the stakes, is a classical problem in probability theory.One of the famous problems that motivated the beginnings of modern probability theory in the 17th century, it led Blaise Pascal to the first explicit reasoning about what today is known as an expected value.