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Hinterland draws inspiration from a variety of fantasy titles, including Rogue and Roguelikes, as well as numerous building and simulation games. [2] According to the developers, the title attempts to address a missed opportunity within the role-playing genre where the player's actions have consequences for the other inhabitants of the game world.
The original mod (simply named Team Fortress) was a mod for Quake, but it was acquired by Valve and ported to GoldSrc for its standalone release as Team Fortress Classic. The game has also received a sequel. Tiberian Sun Reborn: Command & Conquer: Renegade: 2008 2013 June 1 [67] Original mod was called CnC Reborn. Tower Unite: Garry's Mod: 2009 ...
It was listed among the top 100 mods of 2007 at Mod-DB [66] and "Honorable Mention" in the top unreleased mods of 2006 Mod DB feature. [ 67 ] Pirates, Vikings and Knights II - A mostly melee-based mod featuring three factions – Pirates, Vikings and Knights – and includes map objectives such as Team Deathmatch or Last Team Standing.
In geology, hinterland is the place of origin of sediments "Hinterlands" (short story), a 1981 science fiction short story by William Gibson Hinterland, a 2008 high fantasy role-playing video game by Tilted Mill
This project aims to provide factual, unbiased information on mineral resource mines, mining and mining related topics, from prehistory to the present. It is hoped that this project will help to focus the efforts of other Wikipedians interested in the topic, be they mining professionals, fans of history, technology, or the geosciences, or ...
Some mods enhance existing features of the game. The mod Journeymap adds a mini-map to the game's user interface. Just Enough Items adds a browser for the game's crafting recipes. Chisel adds many new variants of existing blocks for visual appeal. Other mods add biomes, crops, dimensions, food, armor, tools, and other content. [31]
Hinterland is a German word meaning the 'land behind' a city, a port, or similar. [1] Its use in English was first documented by the geographer George Chisholm in his Handbook of Commercial Geography (1888). [2]
Vancouver artist Gavin Lonergan adapted and illustrated "Hinterlands" as a comic book, published in 1995. The 20-page comic book was anthologised in two sections which appeared in Freeflight #5 and #6, Dec/Jan 95 and Apr/May 95. The look of the comic book is similar to Moebius, and Gibson was directly involved in the adaptation process. [2]