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PlayCanvas is an open-source [1] 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface. [2] It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable ...
NASA released surreal footage from the Apollo Space Program of the 1960s and ’70s. The stunning, high-resolution visuals give a closer look at a Lunar Roving Vehicle (LRV), nicknamed a “moon ...
Students traverse a simulated crater in a moonbuggy they designed and built themselves. The NASA Human Exploration Rover Challenge, prior to 2014 referred to as the Great Moonbuggy Race, is an annual competition for high school and college students to design, build, and race human-powered, collapsible vehicles over simulated lunar/Martian terrain.
The Canadian version of the Amphicat was featured as the Moon buggy used by Moonbase Alpha personnel in the television series Space: 1999 and the US version as the Banana Splits' cars in the TV show The Banana Splits. It also appeared in the TV series Lancelot Link, Secret Chimp and in an episode of Blake's 7. [3] [4]
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The primitive, percussive compositions would be supplemented with his work from previous Space: 1999 episodes (especially "Another Time, Another Place") and a track from the film Thunderbird 6. [3] This would be Gray's last contribution to the programme or any future Gerry Anderson production. After this, the two men went their separate ways ...
Moon Patrol (ムーンパトロール, Mūn Patorōru) is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America. [5] The player controls a Moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as shoot
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.